OOP Studio Ages 9-15
Methods Change State
Use methods to change an alien’s energy.
StateThe object’s current memory
MethodAn action that changes it
ResultThe object remembers the new value
Call a method.
Try play() and watch energy change.
Fizz remembers its energy.
energy3
Ready!
Lower energy
Raise energy
Recharge fully
State changed and remembered!
Methods changed the same object’s energy.
Completed! Open State Builder